In fact in many ways violent video games benefit the children that are playing them. Besides the violent contents video games have several positive aspects. The player acts as the leader of an elite anti-terrorist squad consist of members. At the beginning of the game players can choose how to infiltrate the terrorist compound; either by planting an explosive on the door, using a fast rope from the rooftop, or simply breaching into several doors to create a surprise assault.
These options will ignite the sense of logical thinking, and strategy formations in which formal education does not offer. Although on the other hand some people already know some of the positive aspects of video games they still believe that the negative will overcome the positive ones. Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life.
Though violent video games might expose children to violent behavior the amount of violence are not as great as the ones in movies, and television. The news is filled with stories of war, and murder. Nearly every movie contains some forms of violence.
Plus these two media are different from games in a very important way because they involve real people, not computer-generated characters. Aside from the aspects video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games,and ultimately keeping them away from drug usage, and violent activities.
Most of the video games today have either multiplayer, or online capabilities. At the beginning of the game players can choose how to infiltrate the terrorist compound.
They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction.
Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode. For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game.
With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television.
The news is filled with stories of war and murder, and nearly every movie contains some form of violence.
Plus, these two media's are different from video games in a very important way because they involve real people and not computer-generated characters. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness.
Genetics play a huge role in a person's personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend.
Making violent video games illegal or restricting the sale of violent video games result in an increase children's curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about. I think that the responsibility lies within the parent and not the government.
Thing that struck me the most: A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective.
It will make your reviewer think twice about your integrity in the paper. Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects.
These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don't want to outright criticise you and you are right in saying that video games may not be the main culprit but it's just that the essay doesn't really do what you say it will which technically means it is a bad essay.
Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you're trying to say and how you can construct your argument. Also, the last few paragraphs could use a bit more substance. Epic win, right here. I'm sick of people plastering a stereotype on people who play and enjoy violent video games.
Other then a few grammatical error's the essay itself is vary well structured. Violent Video Games do increase aggression, non-violent video games also increase aggression, Adam Sandlers face increases aggression in The essay is well structured with references and a logical plan.
There are a few grammar errors but for someone who doesn't speak english well, that is fantastic. I agree on nearly every level with your essay. I have been playing violent videogames since i was 10 and I turned out fine. My parents knew I was playing them but trusted me enough to know violence is bad. Some of the nights they would go out and get high, i preferred staying at home with a few friends playing splitscreen Timesplitters and FIFA!!!!: Hi, very nice essay.
Is it okay if I use part of your essay to my research on why video games are good for you? I will never plagiarise, I promise. Please Log In to post. This topic is locked from further discussion. I just finished my personal argumentative essay about how violent video games do not increase aggression in adolescents.
Please tell me what you think, whether it is about the way my essay is structured, any grammar errors, and also about the topic itself. I'd be happy to read all of your comments! Stop Blaming Video Games! Works Cited Schaffer, Amanda. Grodus5 Follow Forum Posts: Is this for a school project or something? Its very well thought out and gives some convincing arguements.
I definitely agree that there are many aspects of gaming that positively affect the player, heavily outweighing the negatives, which the media tends to overexaggerate. JerseyJ Follow Forum Posts: I made a similar page for a college assignment and I posted it in my blog. Please make a proper citation though. Abby88 Follow Forum Posts: I'd say it's a great essay and I agree completely with the points you made, although the grammar could be a tad better in places which is understandable, since you said English isn't your first language.
Since it's for school, I can go through and nitpick it for you if you'd like.
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent .
Apr 15, · Most games have blood, many weapons such as explosives or rifles. Being exposed to those behaviors in the game, dead bodies and blood can make the players insensitive to violence. According to territorios-luchas.tk video games cause kids to be unsocial violent and obese.
"Recent content analyses of video games show that as many as 89% of games contain some violent content, 12 and about 50% of the games include serious violent actions toward other game characters." (Carnagey, A. ). The third and final reason is that violent video games cause psychosocial problems. Free violent video games papers, essays, and research papers.
Lastly, video game designers should reveal the consequences of violence in the territorios-luchas.tk discussion on violent video games has laid down the harmful as well as the positive effects of violent video games. Violent Video Games essaysViolent video games have had an effect on youths during the past few years. When it comes to the teens and children who play video games, they think that it is a very fun experience. However, what the parents DON'T se is that the "fun", yet violent video ga.